NDSNews:2007-11-01 - QuakeDS release 3
From Dev-Scene
2007-11-01 - QuakeDS release 3
QuakeDS: Third Release
Simonjhall has released the third public build of his homebrew port of 1996 Quake 1 to the Nintendo DS handheld system.
QuakeDS: Third Release
Simonjhall has released the third public build of his homebrew port of 1996 Quake 1 to the Nintendo DS handheld system.
The game is now feature-complete, so I figure it's time to release it! I hope you enjoy it - it's taken an insane amount of work and the help of dozens of people to get here.
- Rendering performance has improved by ~30%
- In game performance has improved by ~20%
- All graphical effects are now drawn, included animated sprites (for explosions), and particles (eg for blood)
- 99% of texture maps are rendered correctly
- The sky box is now rendered correctly
- GUI corruption has been fixed
- Animated skins are now supported
- The on-screen keyboard has been improved
- Eight user-configurable quick-access touch buttons have been added
- Pen sensitivity has been fixed and view snap disabling a la GLQuake has been added
- QuakeC compatibility has been enhanced
- Command line (through qdsopts.txt) is now easier
- Sound corruption has been fixed
- Console corruption has been fixed
- Cut scenes and 'intervals' have been cleaned up
- 'freeing precaches' bugs have been fixed
- Improved support for the second Quake Mission Pack: Dissolution Of Eternity
- The game now supports the RAM available from certain slot-2 flash cards in order to obtain near-perfect compatibility with Quake mods and total conversions. Everything I've tried works correctly, however some mods overload the DS' GPU and stuff starts to disappear...
...and too many other fixes to list

