NDSNews:2008-02-11 - QUAKE2DS prerelease 1
From Dev-Scene
2008-02-11 - QUAKE2DS prerelease 1
QUAKE2DS prerelease 1
simonjhall has relesaed the first public release of QUAKE2DS
QUAKE2DS prerelease 1
simonjhall has relesaed the first public release of QUAKE2DS
To play the game you require a slot-2 card that has a minimum of 16 megabytes of RAM on it.
About the game:
- every level is playable in single-player mode
- there is no multiplayer
- nearly all graphical effects are done by the DS hardware
- there's auto and manual saving
- there's no mod or TC support (not my fault, I'm afraid)
- there's an on-screen keyboard as well as eight touch buttons (so you can bind functions to them)
The bad stuff:
- again, no multiplayer
- some levels are poorly coded and the performance will hit the floor (in particular security.bsp)
- GUI Z sorting is broken
- no sprite rendering
- some textures are misaligned
- cinematic rendering is disabled
- bits of the world will often pop in/out cos the DS GPU is SO overworked by this game! Some boss models have more polys than the DS can render in a frame...

