I'm here today to share with you what is probably my favorite feature in the upcoming final version of the Xtreme OS. We know that there has been a lot of worry lately over homebrew compatibility with the various new DS products which are coming to market. Many of you have concerns about libfat drivers, and the time it will take for your favorite homebrew to be updated with new drivers for new devices, or even if these applications will be updated at all. We have taken these concerns to heart, and have come up with a solution which we hope will alleviate most if not all of these fears.
No waiting for a new version with driver support. No confusion over multiple downloads and making sure you have the right binary for your hardware. After testing quite a selection of homebrew applications, we are pleased with the results we've seen so far. However, if you do run into any issues with particular applications, we ask you to report those issues on the support forums.
We will, of course, still be providing libfat driver source once the product is in the hands of end users for developers who do wish to recompile their application for the most seamless interoperability with the DS-Xtreme.
Update: The unit seems to support Real time USB debugging over the cart!
dSTAR is the first MIDI sequencer for the Nintendo DS. dSTAR aims to be an x0x style sequencer with unique music programming capabilities. With drawable modulation tracks and quick tap beat entry, dSTAR takes advantage of the Nintendo DS's touchscreen to become a tactile user experience.
dSTAR sequencer is a MIDI Music sequencer and it inherits and expands upon functionality from famous x0x style sequencers of the past, and the present including the Elektron Monomachine and the Radikal tehnologies Spectralis.
dSTAR uses libdsmi (http://dsmi.tobw.net) for MIDI output over WiFi. See the dsmi website for instructions on how to set up the server on your Windows, Linux, or MacOSX PC! libdsmi also now support MIDI over a dserial device! Information on how to obtain one and set it up for MIDI is available at http://www.natrium42.com !
New SNES emulator from archeide, heres the translated news:
It is my first message on this forum, therefore I present myself a little bit: archeide, I worked on a Super emulator called SNEmul in a former life (it has almost 10 years there!), oldest among you will remember it can be! Since I had a little dropped the world from the emulation. But I fell under the charm from the small DS lite, and I cracked on June 23 I bought one of them! And after having played a little bit, I could not resist, almost 10 years after, I was caught a large blow of nostalgia, and I wanted to carry this old emulator for DOS (which I had carried out with v0x) on his/her small sister, the DS!
After 3 working weeks intensive, that starts to take form. According to close the topicality on this excellent site, I thus allows itself to call upon you to test a version alpha of the emulator. For the moment, the emulator still has a large defect: it is rather slow bus entirely programmed out of C. But good nothing dramatic, that remains rather playable. It also does not miss badly a thing: the MODE7, an update line by line, the SOUND, etc
This message is thus also a call to all those which would wish to take part in this project. I will provide the sources soon. As it is entirely out of C.
Today we are in the process of upgrading our Mediawiki install and installing some additional extensions. This should allow for MrShlee to continue tweaking away with our installation as well as add some cool features (we hope).
While Dev-Scene hasn't been directly updated in 6+ months, user security has always been of major importance to me and as such I've continued to apply updates and security patches to services over this inactive period of time.
PHPBB2 has recently been abandoned by the PHPBB group and it seems while I'm still running the most recent release. Exploits are readily available for this forum. Naturally, the first solution would be to upgrade to PHPBB3.. but due to the fact this forum is also dead. I've decided to simply neuter it.
I became aware of the hack recently and in response, I've shut the forum down. Removed posting privileges and NUKED the existing passwords and contact details from the MYSQL database.
This forum will remain for history. The blog service is currently being discussed but is mostly likely going to be removed due to common security concerns.
Now, I think the hacking was used to turn the Dev-Scene forum into a spamming gateway with a large amount of traffic being send to/from the forum at all times.
I think it was an SQL injection because I found 180MB of spam on my forums MySQL
but this doesn't mean they didn't have access to usernames/passwords and contact details. The good news is - PHPBB2 has recently had hashs and salts applied to the passwords but this could be broken if they had the right information.
PLEASE CHANGE PASSWORDS SHARED ON THIS SERVER!
Locked down forum privileges to read open. No registration/No login.
Removed password and contact details
Changed all passwords on shell and MYSQL
Removed creation, modification, drop access to the MYSQL database. (Extra Security)
Thanks to Tim Wood (fishuyo) DSMI now supports the OpenSound Control (OSC) protocol!
OSC is an emerging standard for exchanging music control signals that is much more flexible and modern than MIDI. For example, OSC can directly communicate via network, so the PC-side DSMI server is not required.
fishuyo also made a nice demo of the new OSC capabilities with a Kaoss pad and sliders. It comes with a pd patch that is a nice little synth. Check out the demo’s source code! OSC is really easy to add to your application. And it’s the future! So, get libdsmi v3.0 now!
The first public release of DSVideo - an open source wavelet video codec.
Pushing the Nintendo DS capabilities to the limit, the DSVideo player offers a simple and intuitive interface. The top screen is devoted to video playback, and the bottom screen contains the touchscreen navigation interface. The DSVideo encoder is flexible, accommodates a wide variety of source material, and is based on the widely used and highly portable ffmpeg.
A FTP Server for the Nintendo Gamecube built with libOGC. This FTP server in no way meets all of the requirements of the complete FTP protocol, however it does work in FlashFXP which is what I tested with.
Backup and restore memory card files
Backup DVD Games or individual files from inside them
Saving of configuration to memory card and Auto Loading config
Maximum Speed is about 1.6mb/s to 2.3mb/s from DVD
Note: there is no resuming of downloads/uploads and there is NO delete feature as files on the memcard are not easily recognized from their internal filenames and you may make a mistake. Also, please only upload valid .GCI files to a memory card.. I have done some checks to see if it is valid, but if it's not, I am not responsible if you somehow corrupt a card.
Pikilipita Advance is a software for live videos artists (VJs). It's ready for an immediate use: all the interactive video content is setup into the software. Following the same structure as old schools games, the software is structured around levels. Each level is a kind of "mini game" where the user can interact in various ways to produce animated visuals.
Protein project is to create a set of creative audio/visual toys you can play with anywhere you go
DScratch is the first module made using Protein engine - it's a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software as I do.
No longer crashes when loading a file that doesn’t exist
Variable names are no longer restricted to 1 character. Wee Basic now supports variable names of up to 8 characters, starting with a letter but can otherwise use a combination of letters and numbers. eg test, a1, string12, a1b1, hello$
One dimensional string and numerical arrays are now supported. To use them you first have to declare them with the “dim” statement. eg. dim a1(10) dim hello$(5)
There is a maximum of 100 numerical and 100 string variables
Each string array is limited to 30 members
Each numerical array is limited to 100 members
You can print at a particular position on the screen using the “print at x,y”, where each of x and y is a numerical expression.
Simonjhall has released the third public build of his homebrew port of 1996 Quake 1 to the Nintendo DS handheld system.
The game is now feature-complete, so I figure it's time to release it! I hope you enjoy it - it's taken an insane amount of work and the help of dozens of people to get here.
Rendering performance has improved by ~30%
In game performance has improved by ~20%
All graphical effects are now drawn, included animated sprites (for explosions), and particles (eg for blood)
99% of texture maps are rendered correctly
The sky box is now rendered correctly
GUI corruption has been fixed
Animated skins are now supported
The on-screen keyboard has been improved
Eight user-configurable quick-access touch buttons have been added
Pen sensitivity has been fixed and view snap disabling a la GLQuake has been added
QuakeC compatibility has been enhanced
Command line (through qdsopts.txt) is now easier
Sound corruption has been fixed
Console corruption has been fixed
Cut scenes and 'intervals' have been cleaned up
'freeing precaches' bugs have been fixed
Improved support for the second Quake Mission Pack: Dissolution Of Eternity
The game now supports the RAM available from certain slot-2 flash cards in order to obtain near-perfect compatibility with Quake mods and total conversions. Everything I've tried works correctly, however some mods overload the DS' GPU and stuff starts to disappear...
With much blood, sweat and tears we finally have a toolchain for DS Homebrew which works on Vista and Vista64 out of the box. There are several components to this new release including updates to libnds, the msys shell provided with devkitPro toolchains and the ever popular Programmer's Notepad. Head over to http://www.devkitpro.org to get the full details.
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices - this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added - this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 - users who were impatient and modified paths should now remove those changes
Everything is available via the automated installer/updater as usual.
Dicewars DS 0.4.0 has been released - this is the first public release with full online multiplayer support. Multiplayer is also supported locally with a hotseat option. Besides the online game mode, theres tons of smaller improvements in both visuals and gameplay department.
A simple memory test app based on the description of the tests performed by memtest86.
There are about five different accessories for SLOT-2 that feature RAM, including the expansion pak included with Nintendo DS Browser. They all have their failure modes. This program makes sure that your RAM pak is working fine.
The application falls back to testing 3 MB of DS internal RAM if it doesn't detect a RAM pak.
Features a character creation screen, where you can roll to try and improve your stats, change the hero’s name, and (in the future) choose a class for your hero. Currently, there are only five levels, and they still need a little work, but they do show the game working, and how it will look in the finished version.
Move using the Dpad
‘Fog Of War’ is fully integrated
Random dungeon generation
Monsters roaming the dungeon
Attacking monsters, and receiving attacks
Picking up items
Equipping weapons and eating
Examining and dropping items
There are still a number of things I have planned that remain to be added.
TehSkeen have released information about an upcoming project for the original GameCube.
Codenamed "DVD Emulator v1.1" - This small board housing a MicroSD slot replaces the proprietary DVD-ROM assembly and allows you to make use of the storage space and speed supported by the latest generation of SDHC cards.